Once viewed as more of a distraction than a learning opportunity, video games are now finding their place in the modern classroom. For Bass High School in Sydney, the META High School Esports League is resulting in positive learning outcomes, encouraging students to improve their communication, teamwork and leadership skills.
Bringing thermal imaging into the classroom, FLIR’s thermal cameras are offering exciting learning opportunities within the STEM curriculum. Senior Research Scientist at FLIR Systems, Austin Richards, discusses an example of how this technology is currently being used in the real world – and beyond.
Darren Simmons, Oceanic Managing Director at Acer, discusses how technology has the potential to enable greater levels of personalised classroom learning, assisting educators to better understand the needs of each student.
Colin Anson, CEO and co-founder of child image protection and photo storage solution, pixevety, discusses the importance of image consent when it comes to schools sharing student photos.
Sarah Moran, CEO of the Girl Geek Academy, explains how teaching algorithmic systems and design thinking can engage a whole class in technology; and how today’s hackers, hustlers and hipsters are using skills that extend far beyond coding.