Classroom technology and digital trends - Education Matters Magazine
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Nintendo launches new STEAM program

Combining the unique play of Nintendo Switch and Nintendo Labo with the basic principles of science, technology, engineering, art and mathematics (STEAM), Nintendo Australia has launched a new program for primary schools.

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Shaping the future of schools

Combining an exhibition, and informative conferences and masterclasses, educators visiting the National FutureSchools Expo can tailor an experience that best suits their needs and interests.

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ContentKeeper: Keeping students safe online

Through its sophisticated web filtering solutions, ContentKeeper assists school leaders to detect harmful online behaviours, such as cyberbullying, to create a safer environment for students.

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The case for digital citizenship education

With digital and online technologies becoming more and more popular for the classroom, Jacaranda explains why students and teachers should arm themselves with the skills and knowledge to successfully navigate the digital citizenship maze.

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Epson: Imagine that

Designed to enhance student engagement and inspire imaginations, Coomera Anglican College in Queensland has unveiled The Imaginarium, a unique 360 degree immersive learning space featuring Epson laser projectors.

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What’s the harm in sharing student photos online?

Colin Anson, CEO of consent-driven photo management platform, Pixevety, looks at the implications of sharing student photos online and discusses what schools can do to ensure they aren’t breaching privacy laws when it comes to the digital identities of their students.

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