Classroom technology and digital trends - Education Matters Magazine

In sync: implementing hybrid learning

Introduced out of necessity due to disruption caused by the pandemic, blended and hybrid learning models are now here to stay. But are teachers adequately prepared? Education Matters investigates.
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How to build a successful Esports program

Lenovo’s range of products and services span the design and operation of Esports, helping students build community and practical skills – and potential careers.
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Save time and money with JB Finance for education

The upfront cost of purchasing and managing technology can be a significant burden for many schools. JB Hi-Fi Education have partnered with market leader, De Lage Landen (DLL), to bring JB Finance to schools.
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More than a game: the rise of Esports in schools

Esports has grown from a niche activity to a mainstream movement, becoming increasingly structured in tertiary institutions and secondary schools. Education Matters talks to Westbourne Grammar School about how it created a dedicated Esports Studio and program on campus.
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Beyond early adopters: embedding AI literacy in schools

South Australia has front-footed the adoption of AI-driven tech in the classroom since the rise of ChatGPT. Two leading academics at the University of Adelaide discuss the next growth phase of AI literacy and its role in STEM education.
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